RPG Development Reports

Fantasy Sphere RPG Devlog 1

Fantasy Sphere RPG Devlog 1

Tools, Graphics, Map Loading And Collisions

Few days ago I have decided to start an RPG project, as that’s what I’ve always wanted to make. I will be fairly limited with graphic assets and time, but at least the coding part will be fun. I will make do with what I have available. Right now I have depth sorting implemented: I’m using Time Fantasy art assets. Tiled for level editor. Haxe as programming language. Phaser 3 as framework.

Minimal RPG Progress Report #2

Another report was a long time overdue. Lot of things happened in the last month. The Editor Starting with the editor I mentioned last time, I might have went a bit overboard. But honestly there doesn’t seem to be any other way when one wants to make a custom one. At this moment the editor still isn’t done, but it’s getting very close. This was finished shortly after last report. What I wanted was a way to properly define individual components of my entities, then being able to define templates.

Minimal RPG Progress Report #1

So what’s been going on? Holidays. Holidays has been going on. Time to get back to reality though. I decided to focus on making a minimal RPG – smallest in size that I can imagine to work and be an actual game. Plan is to make it fast, get enough money out of it to continue surviving. Then move from there. Holidays put a big hole in the plans, as expected.