Multiplayer Platformer Log #1 – Naive Implementation

Motivation After finishing the project for my parents I was talking about last time, I finally had some time to get back to game development. After spending something over a month playing with unity engine, I decided to switch my focus back to something that got me to programming in the first place. Multiplayer online games. Back in high school, I implemented very naive multiplayer bomberman game as my school-leaving project.

Game Quality, Does It Matter?

I made a game for Flash/Air/HTML5, which I planed to get sponsored. It has been a very long time since I made a game for sponsorship. I did it in an effort to get some money to live and eventually make my RPG. It was supposed to be one week game. It took almost a month.

Minimal RPG Progress Report #2

Another report was a long time overdue. Lot of things happened in the last month. The Editor Starting with the editor I mentioned last time, I might have went a bit overboard. But honestly there doesn’t seem to be any other way when one wants to make a custom one. At this moment the editor still isn’t done, but it’s getting very close. This was finished shortly after last report. What I wanted was a way to properly define individual components of my entities, then being able to define templates.

Minimal RPG Progress Report #1

So what’s been going on? Holidays. Holidays has been going on. Time to get back to reality though. I decided to focus on making a minimal RPG – smallest in size that I can imagine to work and be an actual game. Plan is to make it fast, get enough money out of it to continue surviving. Then move from there. Holidays put a big hole in the plans, as expected.