Fantasy Sphere RPG Devlog 1
Tools, Graphics, Map Loading And Collisions
Few days ago I have decided to start an RPG project, as that’s what I’ve always wanted to make. I will be fairly limited with graphic assets and time, but at least the coding part will be fun. I will make do with what I have available.
Right now I have depth sorting implemented: I’m using Time Fantasy art assets.
Tiled for level editor.
Haxe as programming language.
Phaser 3 as framework.