ECS

NextRealm Bubbles Fun Debugging

NextRealm Bubbles Fun Debugging

Little Bug That Almost Went Unnoticed

Prologue Recently, I’ve been working on the tech behind my Next Realm multiplayer games portal. Part of that was replacing ECS library I use from Kevin’s Experimental ECS written in Haxe, to the new popular kid on the block – bitECS. Of course, bitECS being JS and based around using Typed Arrays instead of objects, the usage is quite different. So obviously I’ve had to wrap it around using Haxe’s macros, to achieve similar syntax to what I’ve had before.