Since the last devlog there were 33 commits between 2019/03/19 and 2019/04/09, totaling 89 commits. I have worked 68 hours during this period, bringing the total to 210 hours. As I started adding more things to my test map, I decided to first improve the workflow and prepare for future development. Tiled supports external tilesets – standalone data files that can be re-used between different tilemaps. Phaser currently doesn’t support them though, and in general there’s no reason to include all of tilemap data in the game.