Multiplayer Platformer Log #4 – Testing Environment

Motivation I am developing this game on Windows 10, but eventually the game server will be running on Linux (for obvious reasons). Testing builds and functionality locally is good enough, but testing things like client-side prediction, we won’t be able to properly check the behavior without some simulated latency and packet drops. We could probably use something like clumsy on Windows for that, but personally I would still like to test on the target OS.