Fantasy Sphere RPG Devlog 4
Foray Into Shaders, AI Debugging
Since the last devlog there were 17 commits between 2019/02/26 and 2019/03/06, totaling 51 commits. I have worked 39 hours during this period, bringing the total to 122 hours. Shaders This time I took a bit of a rest and did something I was itching to try for weeks: shaders. They are programs that handle the actual process of putting pixels on our screens. Most 2D engines abstract them away and there’s mostly no reason to touch the actual shaders.