Intro Having heard a lot of good things about Claude Code lately, I’ve started to compose a list of things it might be useful to try it on, for when I inevitably decide to sign up for Pro subscription.
For those unaware, it’s basically a CLI tool hooked to an LLM (Claude Sonnet 4 in this case), with the LLM being aware that it can read and edit files, run commands and such.
Since the last devlog there were 33 commits between 2019/03/19 and 2019/04/09, totaling 89 commits. I have worked 68 hours during this period, bringing the total to 210 hours.
As I started adding more things to my test map, I decided to first improve the workflow and prepare for future development. Tiled supports external tilesets – standalone data files that can be re-used between different tilemaps. Phaser currently doesn’t support them though, and in general there’s no reason to include all of tilemap data in the game.