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Fantasy Sphere RPG Devlog 9

Fantasy Sphere RPG Devlog 9

Snowball fight anyone?

Mini Progress The previous devlog was over 4 years ago, with only three yearly status reports since, each of which could be summed up as, “Hey, I’m still here.” A lot has happened, though. Let’s unpack it. For the past year and a half, I’ve been gradually building what could technically be called an engine for 2D RPG games. It’s still missing a lot of core features, and while I’m not happy with my productivity (over-engineering anyone?
Fantasy Sphere RPG Devlog 8

Fantasy Sphere RPG Devlog 8

Name, Logo, Website

Since the last devlog there was 0 commits between 2020/04/06 and 2020/05/16, totaling 102 commits. I have worked 40 hours during this period, bringing the total to 331 hours. Untitled no more! This has been a productive month, despite not really working on the game itself. As I mentioned in the previous devlog, I focused on marketing. I have also recruited two friends to help me out (well, technically I’ve been talking their ears off since I started last year).